Animated Exeter has landed at Spacex
Animated Exeter mostly starts next month but the Landings exhibition has started at Spacex. There are three screens so all the display is digital. "Re-viewing the world" indicates forms of landscape, mostly urban. Inger Lisa Hansen has three, each from a camera travelling across the frame upside down. This is close to stills photography. 13 by Simon Faithful is close to illustration. The original drawings were on a Palm Pilot along the A13. Tal Rosner is closest to abstraction and a demoscene feel in some sections. It is based on images from within ten miles of Charing Cross. The cutting and zoom levels achieve various effects, slightly avoided by the choice of the smallest screen on display.
http://www.spacex.co.uk/pl98.html
All three artists are using post production on computer. There are no flat static images as part of this exhibit. This is a very interesting contribution from a gallery for an animation festival. So far there is one display inspired by the upside down approach, collage from illustration. One room is set aside for use as a studio, mostly scheduled for the main Animated Exeter dates. Sometimes ages 12-15 but sometimes no age limit. Often the approach is illustration and stop frame. But how much digital process is allowed? Will the grownups be inspired to do something on complex kit as available around the city? Suggest an early view and start to think about this. The books available cover video as well as animation. Available software is often not easy to split between the two.
I am working another talk as last year on early computer animation and the demoscene. There are two hours available so the later part will relate to other events during Animated Exeter. This includes a VJ set on the Saturday evening. Landings is supported by Animate Projects who also support Edwina Ashton's work at the Phoenix. This starts later but continues through to Vibraphonic and the Analog2Digital show.
The sound in galleries seems to be usually ambient, perhaps so as not to divert attention from the visuals. A VJ set has to offer beats that can be recognised. Still, there must be a crossover for discussion.